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Final Fantasy XIII‘s Director  Motomu Toriyama has been taking a peek at some other games for inspiration. Specifically he has been looking at the 2009′s hit title Uncharted 2 and its interactive cutscenes.

In Final Fantasy XIII, the interactivity was focused on the battle scenes. I think there will be more interactivity (in future Final Fantasy cut scenes) — if you have 1000 flying dragons, hopping from one dragon to the other would be great fun.

After his presentation, Toriyama had a Q&A session where one questioner complained about Final Fantasy XIII’s linearity.  He replied “Look forward to the next one, I will have answered your complaint about the linear version of the story.

(Source: Wired)


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3 Responses to “Final Fantasy XIII Director Wants Interactive Cutscenes for Final Fantasy; Hints at Next Title Being Less Linear”

  1. [member]
    CodeZTM says:

    But i didn’t think linearity was a bad thing. O_O

    • [member]
      caramelslice says:

      Yeah I didn’t mind it. Some people just always need something to complain about :/

      • avatar Elk says:

        Some people need to defend their franchise to the grave.

        Final Fantasy has been going downhill for a while now. This barely qualifies as an RPG.